Monday, February 27, 2012


                                                         JUGGERNOG





Juggernog machine 



real life Juggernog bottles

Juggernog emblem
Juggernog is a perk a cola in  COD WAW and COD Black Ops that is featured in the game mode zombies. This perk increases the number of hits needed to down the player, making it one of the most valuable perks amongst players.
This perk costs 2500 points to buy, and tends to be a players first choice of perk. Players should be careful while purchasing this perk as its effects aren't added until the Juggernog icon is added to the screen, which means they can go down in two hits while drinking the perk. Juggernog appears in every zombies map to date except for Nacht Der Untoten and Dead Ops Arcade.
Juggernog is considered by many players to be by far the most important and useful perk. It allows players to survive up to three attacks (down on fourth) from zombies in quick succession before being downed instead of the default two (or three from Helllhounds). This allows players to comfortably spend more time in vulnerable situations such as reloading and drinking other Perk-a-Colas (as the player cannot shoot or sprint during these situations).
SENTRY GUN





The Sentry's function is identical to its MW2 counterpart. However, it is does not have its box magazine.

Multiplayer

The Sentry Gun is a 5 point strike chain reward in the assault strike chain in MW3.

Special Ops

Sentry Guns make an appearance in Call of Duty: Modern Warfare 3 Special Ops. They appear in the equipment armory in survival. They also appear in campaign mode, in the missions firewall and fatal extraction. Unlike its multiplayer variant, the Sentry Gun needs time to spin up, and always fires in bursts. They look identical to its Call of Duty: Modern Warfare 2 counterpart. The sentry guns in Fatal Extraction reward the player with 100 XP upon destruction.

Thursday, February 23, 2012





Multiplayer
The FMG9 is unlocked straight away in one of the default classes. It has a high fire rate, high damage up close and a large magazine. However, the FMG9 also has very high recoil, short effective range, and moderate sway, limiting its effectiveness outside close range. It has also one other minor flaw: similar to the PP2000 in Modern Warfare 2, its initial switch time is quite slow, as the player must unfold the weapon before it can be used. Switching to the FMG9 upon spawning is highly recommended to avoid this.
The FMG9 is a popular choice with akimbo due to its high damage and rate of fire, and small crosshairs. steady aim makes akimbo even more effective. Sights are not very helpful, as the gun's considerable recoil means it is best to avoid mid- to long-range combat. Extended mags can also be useful if one wants more firepower without giving up ADS.
After a patch, the FMG9's hipfire spread was expanded and its recoil was increased after Infinity Ward received several complaints from players calling the weapon "overpowered", especially with akimbo.

Attachments

  • suppressor - Unlocked at weapon level 2.
  • akimbo - Unlocked at weapon level 5.
  • red dot sight - Unlocked at weapon level 7.
  • holographic sight - Unlocked at weapon level 8.
  • extended mags - Unlocked at weapon level 10.

Survival mode

The FMG9 is available in Survival Mode at level 37 and cost $1500.


The Model 1887 reappears in CALL OF DUTY MW3  In SURVIVAL MODE every enemy of the first wave is equipped with one. The weapon model has been modernized from that of CALL OF DUTY MW2, featuring black synthetic furniture and a ghost ring tritium iron sights that resembles the M1014s iron sights.

MULTIPLAYER

The Model 1887 is the last unlocked shotgun, available at level 62. The Model 1887 has decent damage at range for a shotgun, but it features the second slowest rate of fire of all shotguns, tied with the SPAS 12, and only slightly faster than the KSG 12, as well as having the second worst pellet spread, after the AA-12 which causes it not get one shot kills unless in very close quarters. This can cause problems when encountering more than one enemy at once, or if a single shot fails to kill the enemy. When in a head-on gunfight, it's advised to fire from cover to get ready for the next shot, if more than one is needed. The DAMAGE PROFICIENCY  is highly recommended, as with all shotguns.
Unlike its Call of Duty: Modern Warfare 2 counterpart, the Model 1887 has no available attachments for unlock. Despite this, the Attachments proficiency is available, but it cannot be selected, as it is greyed out.

SURVIVAL MODE

The Model 1887 is available in Survival Mode by default and costs $2000. The Model 1887 is also carried by light troops in early waves on the tier 1 and tier 2 maps.

PROFICIENCIES

  • KICK — Unlocked at WEAPON LEVEL 4.
  • FOCUS — Unlocked at weapon level 9.
  • ATTACHMENTS — Unlocked at weapon level 14.
  • MELEE — Unlocked at weapon level 19.
  • RANGE — Unlocked at weapon level 23.
  • DAMAGE — Unlocked at weapon level 28.

Monday, February 20, 2012

                                                                     ZOMBIES
Zombies are deceased humans reanimated by element 115 and are the primary antagonists of the game mode NAZI ZOMBIES.
ZOMBIE TYPES:



  • Walker: The standard zombie. walks very slow and usually appears in low rounds.
  • Crawler: A walking or running zombie with its legs blown off. this can be done with an explosive weapon. The zombie will pull itself around the map with its hand at a very slow pace. However the zombie can still reach out and hit you dealing damage. Fortunately the zombie can not double hit you making much less of a threat.
  • Nova Gas Zombie: A crawling zombie resembling golum if you are familiar with the lord of the rings trilogy. These zombies have no eyes and a humongous gaping mouth with hundreds of razor sharp teeth. They emit poisonous nova gas wherever they go. When shot they explode in a cloud of nova gas which kills nearby zombies and can also damage you, slowing your vision and impairing your sight. There is also a teleporting version of them called phasing zombies which appear on the map moon. Both of which only spawn when the power is turned on.

NOVA GAS ZOMBIES (NICKNAMED CRAWLERS)

  • Hellhounds: Flaming dogs that appear every couple of rounds. When they appear during that round zombies do not spawn with the exception of the map Der Reise. The dogs spawn with a bolt of lightning and can spawn anywhere the player can go. When killed they blow up in a gust of flames. These dogs are thought to be the offspring of samantha's dog fluffy which was exposed to element 115. At the beginning of some dog rounds you can hear samantha's voice saying fetch me their souls thus further proving the belief.


THESE ARE THE BASIC ZOMBIE TYPES APPEARING IN CALL OF DUTY ZOMBIES MODE.  THERE WILL BE MANY MORE ZOMBIES TO COME HOWEVER!!!!!!!!!!!!






















Sunday, February 19, 2012

CALL OF DUTY: MODERN WARFARE 3
                      Also known as MW3 this game was on shelves on November, 8th, 2011 and was publicly announced as an upcoming game in April, 9th, 2010. This game was developed by Sledgehammer Games, Infinity Ward, Raven Software, and Neversoft entertainment. It was published by Activision. This game introduced 2 new game modes: kill confirmed, team defender, infection, and drop zone. It also brought weapon proficiencies, point streaks, the prestige shop, strike packages, survival mode and a variety of new weapons, killstreaks, and perks. The strike packages include specialist, support and assault. the prestige shop carries double XP, unlock gear, reset all stats, double weapon XP, regular package, hardened package, and the veteran package which can all be obtained through the use of of prestige tokens that you earn by prestiging.  


LINK TO OFFICIAL MW3 WEBSITEhttp://www.callofduty.com/mw3
                                  AK-47
                        A WELL KNOWN, WIDELY USED, HIGH DAMAGE ASSAULT RIFLE APPEARING IN CALL OF DUTY: MODERN WARFARE, CALL OF DUTY: MODERN WARFARE 2, CALL OF DUTY: BLACK OPS, AND CALL OF DUTY: MODERN WARFARE 3.
                    STATS:

  • CLASS: ASSAULT RIFLE.
  • RATE OF FIRE: 689 RPM.
  • RECOIL: HIGH.
  • FIRE MODE: AUTOMATIC.
  • STARTING AMMO: 60.
  • MAGAZINE SIZE: 30.
  • UNLOCKED: LEVEL 68.
  • DAMAGE: 49-25.

THE ACR



                    This extremely versatile weapon can be found in the video games CALL OF DUTY: MW3 AND CALL OF DUTY: MW3.

                                                                             ACR

  • FIRE RATE: 750 RPM.
  • DAMAGE: 30-20.
  • CLASS: ASSAULT RIFLE.
  • RANGE: 2300M-2700M.
  • RECOIL: LOW.
  • FIRE MODE: AUTOMATIC.
  • STARTING AMMO: 60.
  • UNLOCKED: LEVEL 48(LIEUTENANT COLONEL 3).


         Hello everyone and welcome to your very own CALL OF DUTY INFO WIKI! First of all i would like to give a shout out to my cousin's youtube channel KRYPTONIC COBALT. This is one of my cousins COD montages(ABOVE) and i would deeply appreciate it if you guys could rate it and give it a comment. Look out for further posts!!!!!!!!!